![]() Of course, if you really want an old school experience, you can always just not spend any points in a second class. This strikes me as an improvement rather than a detriment, and I think many will feel similarly, but it is a major deviation. This means you will pick your first class at level 2, and a second at level 10, opening up a realm of build options that never existed in the original. The modder behind Reign of Terror has done his level best to recreate the original classes and all of their abilities as faithfully as possible, and he’s done an impressive job, but it is still built on Grim Dawn‘s mechanics. Great strides have been made to replicate the D2 experience in Grim Dawn, but at the end of the day, you are still playing Grim Dawn. That’s not something the technology allows. It does need to be said that this is not a one to one to recreation of Diablo II. Let’s start with the first question: Will Reign of Terror satisfy the super fans? I am, as noted, not the biggest fan of D2, but in my estimation, I think the answer is probably yes, though it may depend on the individual. When judging any kind of remake like this, I think there are two main questions that need to be answered: Is it faithful enough to the original to satisfy diehard fans, and does it modernize things enough to attract new players who never experienced it back in the day? ![]() Could this be the best of both worlds combo I’ve been looking for? The engaging story of Diablo II with the more palatable mechanics of Grim Dawn? I had to find out. Recently we covered the Reign of Terror mod that attempts to remake Diablo II in Grim Dawn. Meanwhile, Grim Dawn is a game where I (mostly) enjoy the mechanics, but I wound up drifting away because the story didn’t grab me. I enjoyed the story and the ambiance, but I found the gameplay too simple and too bogged down with unnecessarily irritating mechanics, like stamina. Fixed an issue with the Nemesis Monster Infrequent Shoulders only dropping as one of the two possible versions, at level 80+.Unlike a lot of ARPG fans, I was never a big player of Diablo II back in the day.This fix is retroactive for characters that meet the requirements. ![]() ![]() Fixed an issue with the Servant of Empyrion and Follower of Uroboruuk Achievements not unlocking.Fixed inconsistent achievement synchronization for GOG players not using Galaxy.Fixed certain skills being able to trigger multiple Celestial autocasts in multiplayer.Fixed certain debuff type skills on items not working with Celestial powers.Fixed transfer stash tabs being unlocked for hardcore characters when buying them on normal characters.Fixed being able to sell stacks while not at a merchant.Added error messages to the Riftgate map.Basic weapon attacks are no longer added in between casts for zero cooldown skills after a disruption attack.Added cooldown reduction to displayed cooldown values on skills.Fixed lag hovering over certain weapons.Fixed WeaponPool attacks not working with Chance on Enemy Death autocasts.Celestial Powers now have their chance to activate scale based on the assigned skill, with longer cooldown abilities having up to a 100% chance to trigger.Their vast potential is now in your hands! You can use them to create new items, new masteries and even entire new worlds. These are the same tools that were used by the dev team in the creation of Grim Dawn. You can find them in your Grim Dawn installation folder. This update also includes some changes to the game. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started. The Modding Tools Guide is included in your installation folder, but can also be downloaded here. With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with. Modding Tools are now Available! (V1.0.0.3)
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